Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, October 25, 2008

In Which I Do Not Write A Blog Post

OK, I've been playing Fable II, and it's fair-to-middling awesome. It's definitely FUN, and that's the primary goal of a game, right? I intend to put together a spectacularly ruminative comparison of Fable II to Fallout 3, but I won't get my grubby little hands on Fallout 3 until Monday at midnight, and then playing the damn thing will take a hundred hours or so, so that post may be some time in the making. I know it's not really fair to compare and contrast a light-hearted fantasy RPG with a gritty, shooty post-apocalyptic RPG, but I'm going to anyway, and damn the consequences.

It seems like there is a fundamental difference in design philosophy between Lionhead and Bethesda, and illuminating that difference sheds light on what games are and how they do what they do... that's vague to the point of irritation, but I can't quite put my finger on what I mean... I'll have much more (MUCH MORE) to say next week after playing Fallout 3.

Suffice to say for the time being that Fable II is a mechanism for linear story-telling (deep but narrow), whereas Oblivion was a mechanism for constructing narrative (shallow but broad).

That's not quite it, either.

Oh well. I'll blather more next week. Now I'm off to defeat Lucien and buy Fairfax Castle for my bride-to-be, Jemma the Whore (she was the only cheerful, good-natured raunchy bisexual I could find in Bloodstone. What?).

Monday, September 01, 2008

Why I Play Video Games

"When a man cannot get what he wants in one world, he finds it in another." -- Voltaire

Sunday, August 24, 2008

Yo, Wandering Druid: Your Captcha Don't Be Workin' In Safari

This is what I would have posted as a comment on the latest post at The Wandering Druid of Tranquility if his captcha were working:

I never post to Eve blogs. I barely read Eve blogs. I even more rarely undock my freakin' ship and do anything in Eve anymore besides pay for it every month because, hey, $15 is peanuts and some day I might actually play the game beyond logging in and setting skills (oh yeah, once I undock, I should be SO uber).

But I had some down time and had to log in to set a skill anyway so I figured what the hey, I'll run a mission. Jumped in the ol' Caracal and puttered out to do a LEVEL TWO mission that I've done APPROXIMATELY 18 BILLION TIMES BEFORE.

It was touch and go. I had to warp out and rep twice, and the last time the rats were chewing structure before my frantic key-hammering had any effect. I was in a 0.5 system with 30-something people docked. (Yeah, I'm a carebear. Screw you.)

I did the same thing you did -- holy crap, why's my connection so slow? I'm running Eve on a Mac with intermittently wonky cable internet service, so I figured it was on my end. Nope, it wasn't me.

I didn't bother filing a petition. I figure I ended up completing the mission and didn't lose the ship (God forbid -- another Caracal might break the bank /jk). But it reinforced my antipathy toward actually participating in the meat of the game. I can't imagine what the lag is like in fleet combat.

They'll still get my money, because they're the only MMO that's even vaguely interesting. Unfortunately, they're becoming more frustrating than interesting.

I mean, come on. I WASN'T EVEN ENGAGED IN 1-ON-1 PVP, and the lag was vicious. That's unacceptable.

I feel your pain.

Sunday, May 11, 2008

Plot of GTA V Revealed!

Not really.

This is just what one rabid fanboy (me) think it should be. With a title designed to draw suckers into reading my blog.

OK, Rockstar always ups the ante with every iteration, right? And having built the game systems they can now squeeze out another one (a GTA IV.5, so to speak) like they did with III. So next year, I want to see a GTA game starring....

....Dwayne Forge's lesbian ex-girlfriend.

Think about it. Unless you haven't played the game, in which case you are excused and you should probably go here instead. Dwayne, the surly, chronically depressed ex-con who is crippled with self-loathing rivaled only by his disdain for the system that chewed him up and spat him out, is one of the best characters ever written into a video game. But he shouldn't be the main character -- that would be too close to CJ from GTA:SA. Dwayne is the Greek chorus of the game, and he should be on the sidelines in the next one. And by making the character a lesbian, Rockstar gets to mess with the heads of the player base, while addressing issues of sexism and gender and sexual freedom in a visceral way (rocket-propelled grenades = visceral).

So, here's my idea. Dwayne gets framed and jailed. Maybe he's sitting on Death Row. It's up to his ex, who has accepted herself and changed her life while Dwayne was inside, to free him. She follows a trail that leads from gangbangers to crooked cops to a conspiracy involving the highest levels of government. Remember, this game will take a couple of years to make, at which time we'll be deep into the corruption and treason trials of several key former Bush administration officials (a man can dream, can't he?).

I think it could work.

Friday, November 23, 2007

Mass Effect: Further Impressions

I had about ten hours of game play done and I kept getting my avatar's ass whipped and I realized that I was fundamentally DOING IT WRONG so I deleted all my save games and started over. Yeah, I know. But isn't that how other people play RPGs? You're not committed to that first game, right? It's just for experimental purposes, to try stuff out. That's what I'm telling myself, anyway. Playing as a female vanguard instead of a male infiltrator, and enjoying the combat much more -- it's really fun to cast warp into a crowd of enemies and watch their knees buckle as they collapse to the ground. Whipping through the early plot points with the intent of getting the Normandy and accumulating as many paragon points as possible in the process, I also have taken the time to pick up a lot more Citadel quests. I thought I'd explored pretty thoroughly the first time through, but there was more to see and do.

I've scanned 20 of 21 keepers, and have no idea where the last one is (yes, I found the one in the docking bay and the one on the balcony behind the bar near the embassies). Wrex killed Fist, and I chided him for it. Garrus and the quarian have joined the team. I haven't picked up one p[arty member yet, and by the outline, I'd say it's an asari female. Don't know when she'll appear. I hope I haven't someone permabanned her by turning down a branching plotline inadvertently. I'm trying to finish all the Citadel quests before going forth to explore the galaxy, my thinking being I'll have more skillz at a higher level than I did before, so the combat should be a little easier. Or maybe I'm just a n00b who can't figure out the subtle nuance of Mass Effect's combat system.

Tuesday, November 20, 2007

Mass Effect: Initial Impressions

Can't talk, playing Mass Effect.

I'm about three hours in. Haven't gotten command of the Normandy yet. Exploring Citadel Station and finishing the prologue. I hope that's a true indicator of the scope of the game: more than three hours to finish the prologue.

Here's my first take, which will of course change as I figure the game out and get deeper into it:

This is KOTOR on steroids. That's a good thing and a bad thing. The good: buckets of plot in which to wallow, the best NPC-conversation system yet devised, and a rich backstory that makes you feel like you're starring in a 1980s science fiction movie. The bad: talk talk talk talk talk talk, I still feel constrained by invisible walls, squad members get in my way when trying to select objects or talk to NPCs. Also, the tutorial-to-handholding ratio is weirdly skewed. There's an acre of text telling me how to use the (simple and intuitive) mission computer, but not a word anywhere about how decryption works, exactly.

The combat is odd, but fun so far. It's easy to pause the action and issue squad commands, but the targeting (or absence of) is weird, I haven't figured out how to use the sniper rifle yet, and I'd like an indicator in my HUD telling me how many medkits I have available.

Visually the game is gorgeous, and the pop-in and frame-rate stutters that other reviewers have mentioned don't seem that bad. I've yet to see the game really rev up for a big boss battle yet, so that may change.

Thoughts so far: do you like words? Lots of words? Spoken, displayed, and scrollable words? Yes? Then you'll like this game! I'm enjoying it, but I can see how people with less patience would toss away the controller. I'm looking forward to seeing how the world opens up after I get command of the starship.

Saturday, September 22, 2007

A Taste Of Eve Online Banter

Shadow XII > Hello. Just testing your signature radius
Angel Rio > stop it
Shadow XII > Just testing your shields
Angel Rio > seriously, stop.
Angel Rio > OMG! STOP SHOOTING
Shadow XII > Just testing your armor.
Angel Rio > STOP SHOOTING ME DAMMIT
SShadow XII > Just testing your structure.
Angel Rio > OMG
Shadow XII > Just testing your pod.
Angel Rio > WHAT THE FUCK WAS THAT FOR?
Shadow XII > You failed the test. Good day.


.....courtesy of omgrawr.net. Actually, I stole it from them, so there was no courtesy involved.

Funny, though. No one talks in local in the system I'm usually mining in. Paranoia is a side-effect of Eve's gameplay mechanics. I gues once I have some ships and isk in the bank I'll be a bit more free-wheeling.

Sunday, September 09, 2007

MMO Pony Request

Beta impressions of uberdork Richard Garriot's new MMO, Tabula Rasa, are in. Results are, well, mixed...leaning toward meh.

Props to the developer for trying something different, but barring major tweaky from now until launch, the game sounds dead on arrival. NCSoft has deep pockets, so maybe not dead, but on life support.

CCP should buy it and work it into Eve Online.

OK, I know. I just blew your mind. Take a moment. Think about it.

What do Eve players want, more than cheese, more than a unicorn fucking a rainbow? They want to walk around. They want to be more than a ship.

What is Tabula Rasa? It's a sci-fi pseudo-FPS that's about an alien invasion. It's about walking around. While fighting, sounds like, but still walking around. In a science fiction-y kinda way.

OK. What does Eve have more of than any other game ever created in the history of human civilization? Give up? I'll tell you: empty space. Some of which is filled with moons and planets that are little more than a) places to warp to when you're getting your ass kicked; b) a handy bookmark for dropping a can of goodies for your corp; c) pretty.

What if your ship scanner could detect, say, evidence of life on a planet? Maybe you could land there, or teleport there, or ride a unicorn-fucked rainbow down to the surface. And there you would find the Bane, the baddies, the invading BEMs. And you could fight them. While walking around. Or maybe, there's no Bane there, just a dusty field with a bored tower controller and a seedy brothel upstairs from a bar selling crunk juice in front and illegal implants in back. Or just a field, with a couple of curious three-eyed lizard-like animals chewing their cud and swatting flies. Or a barren moonscape that seems empty until a dropship of Bane soldiers roars overhead.

Nifty.

And Eve could continue to be the hardass MMO that we know and love. Like, who's guarding your ship while you're on the planet? I assume it would be orbiting, awaiting your command. Hmm, tempting. Die battling the Bane? Surely your clone is up-to-date. Maybe asymmetric instancing, too: you find a Bane planet, land, and you wipe in a single blow. Mark it up to experience, and come back later, after finding an easier planet to conquer. Or send your more-experienced corp buddies to clean the place up.

Of course, I have no idea how this could work, or even if it's possible. I could spout some nonsense about instancing and servers and shit, bit I don't really know what I'm talking about.

But, wouldn't that be COOL?

Thursday, July 12, 2007

Podkilled!

I know. It's my own damn fault for taking a tiny little Cormorant into 0.0 space. I figured I'd take a peek, turn tail, and warp back. No chance. Webbed and ganked within 5 seconds, the ship going kablooey well before I could even get her turned. Didn't get a shot off. I was dead before I could target lock.

Now THAT'S humiliating.

So, needless to say, I've sworn eternal revenge etc etc etc. Ship was insured, clone up-to-date, so all I really lost was the million isk or so it'll take to kit out a new cormorant and the time it'll take to fly around buying all those modules and getting back to the right side of the freaking universe. In other words, a few minutes of curiosity lost me about three or four days of game progress. Eve is harsh.

But I SO look forward to dealing out that kind of grief to other players in the months to come.

Wednesday, July 04, 2007

Ladies And Gentlemen, We Are Floating In Space

Dear outside world,

I have started playing Eve Online. If you do not hear from me in weeks, please save me, and come prepared to hose the Cheez-Its off my bloated form and pry my eyeballs off the screen and my hands from the keyboard.

Eve has been described as a spreadsheet simulator with a near-vertical learning curve. It is true that if you get right down to it, the game could be played in Excel with a timer.

But it's real purty. And it's soothing. Much of the game involves doing absolutely nothing at all, a skill at which I excel. Figuring out a 7-jump trade route and then sitting back, clicking auto-pilot, and watching the scenery roll by is immensely satisfying. It's also convenient for me, as I'm simultaneously playing the game and keeping an eye on Mom. She likes looking at the planets going by, and I can park my ship in station and fix her lunch, take her for a walk, and get her cozy for an afternoon nap while I train a skill and my market orders tick down.

Did I mention there's a market? Yeah, and not just a go-repair-your-armor-and-buy- more-arrows-and-healing-potions market. The market is the heart of the game. Want to use rocket launchers? Go to the market and buy the skill, the launcher, and the rockets. Could be that a player made the launcher and the rockets. Could be that you notice that four jumps away, rockets are selling for a lot cheaper, so you go there, equip, fill your cargo hold, jump back, and sell the surplus at a profit. There's an escrow market, too, and an ersatz futures market. (NB: I don't really know what I'm talking about.) But some of the fun of the game is logistical. Buying low and selling high pleases the Scotsman/Jew/Chinese capitalist in me.

Of course, to get your goods to market, you might hafta jump through some pretty unpleasant places. Space in Eve is a) completely fucking huge and b) mostly dangerous. Security ranges from 1.0 to 0.0, with 1.0 being safe as houses and 0.0 the Wild Wild West.

Doesn't matter, right? I'm playing an MMO, where death is a minor hiccup, a matter of "resting" and repairing, right? Wrong. Eve ain't like that. In Eve, "you" are basically whichever ship you're in at the time. You can own as many as you please, and you can leave them scattered all over the universe. You get ganked, you lose your ship, your cargo, whatever modules were on the ship, and the respect of your friends. "You" float away in a tiny little escape pod.

That other players can target. And kill you dead.

Or not. Because they may be merciful, or you may (you should) have a clone. You hafta buy clones as you age in Eve, because they'll only hold so many skill points and skills=time. So death, which can come at ANY MOMENT, has grave consequnces. It's expensive, inconvenient, and embarrassing.

And it's clever, with all the good and bad connotations of that word. For instance, there are no levels or classes in Eve. There's just a skill-tree that's beyond complicated, that's interwoven with every single useable item and which (get this) you train ONE SKILL at a time. On a real-life tick-tick-tick TIMER. Like, to train Gunnery I may take fifteen minutes. To train Gunnery V? That may take a WEEK. Not an in-game, time-flashes-by week, a real 7-day, 168-hour week.

Well, that sounds stupid, doesn't it?

It isn't. It works, in several ways. It means you can be God of Rocket Launchers without spending six months getting to Level 40. But you won't be able to do much else. So it encourages cooperative play. Corps ("guilds" elsewhere) are a huge part of Eve, and struggle titanically for control of unclaimed star systems. Fleet actions involving 200 ships have happened.

And that's another cool thing. Eve Online is one world, there are no "shards". Every person in the world (excluding China, who get their own server for undoubtedly odious political reasons) plays in the same game space. You may log in one day and find that your normal gravy-train trade route is borked due to internecine corp warfare. It's not uncommon to flit through system, check the local channel, and see Cyrillic characters fillng the chat window. So because it's one world, what you do MATTERS. You could, theoretically, corner the market on livestock or narcotics. You could band with your corp buddies and go on a region-wide bloodbath. You could never leave the noob system you start in, do nothing but mine the asteroid belts, and grow extremely rich (and bored).

I'm reporting this like the game was released today; I know it's like five years old. But, I'm new to the party, so it all seems new to me.

Expect a bitchy mournful update when I lose my first battlecruiser to some 14-year-old.

Tuesday, June 05, 2007

Dammit

I get everything squared away, all chores done, I sit down, and I'm ready to play LOTRO.

The servers are down.

Dammit.

Prettiest Girl At The Dance

Beware: dorky gaming post ahead.

I worked my first toon up to 20th level and became increasingly irritated. Hunters are useless against multiple mobs, and frustrating in fellowships because all the mobs will gallop past the champs and guards to get to Mr. Feeble, the hunter. This is NO FUN, so I started a second guy with the idea that I would go in a completely opposite direction.

So I rolled up a dwarf minstrel, and the game is fun again. Minstrels are LOTRO's healing class, but most of their low-level heals also do damage. I realized how much better this class was when I got jumped by three mobs, all at or above my level, and after a somewhat protracted battle found my toon standing over their bodies with most of my MP left. Cool.

But the best part was completely unexpected. Minstrels are a necessity in fellowship quests, and there seems to be a dearth of them at all levels. So I can mosey out to whatever site I want to work on and it's almost guaranteed that there's a group of tanks (and a couple of fifth-wheel hunters) looking for a minstrel. It's like being the easy girl in high school: sure, you get a lot of attention, and afterwards you feel sorta used...but it gets you LOTS of experience.